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	<title>Comments on: Is There a Design Class System?</title>
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	<link>http://manisheriar.com/blog/is-there-a-design-class-system</link>
	<description>Impeccable Code &#124; Beautiful Design</description>
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		<title>By: Kevin</title>
		<link>http://manisheriar.com/blog/is-there-a-design-class-system/comment-page-1#comment-54522</link>
		<dc:creator>Kevin</dc:creator>
		<pubDate>Mon, 09 Jul 2007 13:59:36 +0000</pubDate>
		<guid isPermaLink="false">http://manisheriar.com/blog/is-there-a-design-class-system#comment-54522</guid>
		<description>There is clearly a need for CSS to be taken seriously by graphic artists.</description>
		<content:encoded><![CDATA[<p>There is clearly a need for CSS to be taken seriously by graphic artists.</p>
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		<title>By: demo</title>
		<link>http://manisheriar.com/blog/is-there-a-design-class-system/comment-page-1#comment-25559</link>
		<dc:creator>demo</dc:creator>
		<pubDate>Sat, 14 Apr 2007 13:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://manisheriar.com/blog/is-there-a-design-class-system#comment-25559</guid>
		<description>There is clearly a need for CSS to be taken seriously by graphic artists. The Zen Garden aims to excite, inspire, and encourage participation. To begin, view some</description>
		<content:encoded><![CDATA[<p>There is clearly a need for CSS to be taken seriously by graphic artists. The Zen Garden aims to excite, inspire, and encourage participation. To begin, view some</p>
]]></content:encoded>
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		<title>By: graphpaper.com - SXSW 2007: Class Dismissed, or How My Panel Went</title>
		<link>http://manisheriar.com/blog/is-there-a-design-class-system/comment-page-1#comment-18034</link>
		<dc:creator>graphpaper.com - SXSW 2007: Class Dismissed, or How My Panel Went</dc:creator>
		<pubDate>Sun, 11 Mar 2007 21:11:46 +0000</pubDate>
		<guid isPermaLink="false">http://manisheriar.com/blog/is-there-a-design-class-system#comment-18034</guid>
		<description>[...] Mani Sheriar [...]</description>
		<content:encoded><![CDATA[<p>[...] Mani Sheriar [...]</p>
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		<title>By: pfresty</title>
		<link>http://manisheriar.com/blog/is-there-a-design-class-system/comment-page-1#comment-17998</link>
		<dc:creator>pfresty</dc:creator>
		<pubDate>Sun, 11 Mar 2007 15:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://manisheriar.com/blog/is-there-a-design-class-system#comment-17998</guid>
		<description>Mani,

As you and I discussed (I&#039;m the guy from Cleveland who sat next to you) I totally concur with the concept of working to elevate the overall experience for ALL classes. I think we should always continue to work to improve ourselves as HUMANS... and not just on the Web. Could the Wal-Mart site ever look like Crate and Barrel? Sure. Would it alienate its demographic? Maybe. But that is a risk we take with EVERY design isn&#039;t it? We make a subjective guess as to what they want to see in many cases. And run some level of risk each time. Sure there are those projects were we do usability testing and then take what 12 people say FAR TOO LITERALLY. But in general, I think we SHOULD work to evelate the classes (at least with our humble design) at every opportunity. That said, I can clearly remember doing desings for Ballpark Hotdogs for Sara Lee and totally immersing myself in what I thought was design for the hotdog grillin&#039; dude they TOLD me was their target audience. No worry that 99% of hot dogs get purchased by women/mothers. Ballpark even did a whole TV campaign around the dude in his back yard under the slogan (if you can believe it) &quot;Real Men Eat Real Meat&quot;. 

I really would have liked to been in the room when the Ad agency presented THAT idea. AND somehow sold it. Like I said, nevermind that the people who buy hotdogs skew SO FAR to the female side that it almost isnt worth measureing. But... I digress.

Suffice it to say that I HAVE some experience pandering to the masses. And it sucks. It really does. Because I would really like on some level to believe that even design has the power to change people. To improve their lives. To bring the classes closer together. And I would argue, and it is my personal experience as a human and as a upper-middler (i guess) that we ALL tend to aspire to a level higher than we are. I would MUCH rather be &quot;Challenged&quot; by a design that made me feel above my class... than to be pandered to and frankly feel as if I was being spoken down to.
Ok, enough of that. Just my take here at this point. 

It wasn&#039;t, apparently, a waste of a topic after all. But perhaps Mani and I should have been on that panel.</description>
		<content:encoded><![CDATA[<p>Mani,</p>
<p>As you and I discussed (I&#8217;m the guy from Cleveland who sat next to you) I totally concur with the concept of working to elevate the overall experience for ALL classes. I think we should always continue to work to improve ourselves as HUMANS&#8230; and not just on the Web. Could the Wal-Mart site ever look like Crate and Barrel? Sure. Would it alienate its demographic? Maybe. But that is a risk we take with EVERY design isn&#8217;t it? We make a subjective guess as to what they want to see in many cases. And run some level of risk each time. Sure there are those projects were we do usability testing and then take what 12 people say FAR TOO LITERALLY. But in general, I think we SHOULD work to evelate the classes (at least with our humble design) at every opportunity. That said, I can clearly remember doing desings for Ballpark Hotdogs for Sara Lee and totally immersing myself in what I thought was design for the hotdog grillin&#8217; dude they TOLD me was their target audience. No worry that 99% of hot dogs get purchased by women/mothers. Ballpark even did a whole TV campaign around the dude in his back yard under the slogan (if you can believe it) &#8220;Real Men Eat Real Meat&#8221;. </p>
<p>I really would have liked to been in the room when the Ad agency presented THAT idea. AND somehow sold it. Like I said, nevermind that the people who buy hotdogs skew SO FAR to the female side that it almost isnt worth measureing. But&#8230; I digress.</p>
<p>Suffice it to say that I HAVE some experience pandering to the masses. And it sucks. It really does. Because I would really like on some level to believe that even design has the power to change people. To improve their lives. To bring the classes closer together. And I would argue, and it is my personal experience as a human and as a upper-middler (i guess) that we ALL tend to aspire to a level higher than we are. I would MUCH rather be &#8220;Challenged&#8221; by a design that made me feel above my class&#8230; than to be pandered to and frankly feel as if I was being spoken down to.<br />
Ok, enough of that. Just my take here at this point. </p>
<p>It wasn&#8217;t, apparently, a waste of a topic after all. But perhaps Mani and I should have been on that panel.</p>
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